- Pilot’s voice / horn sound looping
This is my first game released on iOS. I decided to release it before “Madcar: Multiplayer” due to technical reasons. Don’t hesitate to share it around your iOS owners circle 😉
I’m finally on vacation! I’ll mainly take care of “Madcar: Multiplayer” and of the new multiplayer project (I don’t want to disclose the name ;D). Firstly, I’ll entirely rebuild Madcar in order to make of it a cross-platform game (Android, iOS, etc.). I’ll try to finish it before july. As I speak, my game engine (the game creation software) has a critical problem and I hope that it’ll be quickly fixed. It could slow down my progress.
Then, I’ll alternatively work between Madcar and the new multiplayer project. I hope release this game before september. I’ll add a sort of poll in Madcar in order to know which feature you mostly want to have.
The major feature of this update will be the launch of the game on iOS. Android and iOS owners will be able to play together. Everything will be redesigned to support this cross-platform concept. Another new thing will be the possibility to connect to the game with Google. I also added an automatical rewarding system for the “Best daily players” leaderboard. Before, I was forced to reward manually. That was long and I often forgot to reward the players. Now everything is automated. I’ll add prizes for all of the 10 best players. The shop will be available. I’ll maybe add one or two cars. Another mode will be available in the following update.
I started the new multiplayer project. I’ll spend a lot of time on it, surely several months. I’ll keep madcar in my todo list but as you can think, it’ll be less active than before. This game is one of the two games in which I trust the most. I’ll try to keep you informed as often as I can. A beta version will be available if everything went well. I hope you’ll still be there!
I’ll continue to develop madcar multiplayer for several weeks. Madcar still looks like to an early access game and I have to add more content. I also have to improve myself in multiplayer games development. When I’ll be ready, I’ll start a new multiplayer project.