I wanted to inform you that the good old page with the original package name com.alexandresalou.madcarmultiplayer is back!
Therefore, I recommand you to re-install the app from this page: https://play.google.com/store/apps/details?id=com.alexandresalou.madcarmultiplayer since the “republished” version won’t be updated anymore.
If you read my previous post, I was talking about the possibility of publishing Madcar on PS4 and XboxOne.
Yesterday I wanted to have an overview of what it could give, so I tested Madcar on my TV from my computer. The results are less good than what I expected. Everything is too big and not detailed enough. I thought this would only be the case for the menu but the maps are also concerned. The graphical improvments I was talking about were only post-processing effects.
Bringing a Macar: Multiplayer-like game to consoles is a very good thing but I’ll have to create super great graphics, just like https://play.google.com/store/apps/details?id=net.froemling.bombsquad
So I think I abort this possibility.
Instead I just realized I could create “Madcar 2: Multiplayer” or “Madcar: Multiplayer 2” on mobile again. With a new menu, teams, more content, … This time I’ll release it on iOS for sure (I tried 2 times but always failed (never my fault, just no-luck problems)) because I pay 90$ every year for nothing lol.
I just received an email from Google indicating that Madcar: Multiplayer has been suspended due to a policy violation. This policy violation is the fact that we are granted 5 golds if we rate the game.
If I want to see Madcar Multiplayer on the Play Store again, I’ll have to create a new game with a new app name and a new package name, I think I won’t do it.
Since I have now enough “knowledge”, I am thinking on publishing the game on PS4 and Xbox for free with improved graphics, more content and adding more funny interactions between players.
What do you think?
You’ll notice that I’m totally at odds with what I said in the previous article
I really hesitated a lot to update Madcar multiplayer. I started creating a big update but I stopped because I realized that it was too much work for small results. This game was created in such a way that modify it needs to recreate everything. Another problem is that I use a networking system that is very limited and not performant, which totaly curbs me to make of madcar what it should be. I think that create a new game, without restrictions and created in a way I can easily add content is the best solution.
I recently created a forum in order to improve the player/developer relationship. This website wasn’t really adapted for a massive communication (e.g. bugs reports, beta testing feedbacks, etc.).
Inside this forum, we’ll be able to participate to beta testing programs, submit ideas, report bugs and, in the future, participate directly in the game development.
Here is the link: http://alexandresalou.forumactif.com/
A patch (1.193) has been released in order to fix this problem. If you see an error message appearing after joining a party or at the end of a party, please tell me what is written. Thanks!
This is my first game released on iOS. I decided to release it before “Madcar: Multiplayer” due to technical reasons. Don’t hesitate to share it around your iOS owners circle 😉
I’m finally on vacation! I’ll mainly take care of “Madcar: Multiplayer” and of the new multiplayer project (I don’t want to disclose the name ;D). Firstly, I’ll entirely rebuild Madcar in order to make of it a cross-platform game (Android, iOS, etc.). I’ll try to finish it before july. As I speak, my game engine (the game creation software) has a critical problem and I hope that it’ll be quickly fixed. It could slow down my progress.
Then, I’ll alternatively work between Madcar and the new multiplayer project. I hope release this game before september. I’ll add a sort of poll in Madcar in order to know which feature you mostly want to have.