If you have vision problems after looking at a computer screen for a long time, this article might interest you.
During the last four years I had serious vision problems related to artificial light emission. It progressively gone worse until I was no more able to stare at a computer screen even for a few minutes.
To solve this situation, I created at the beginning of this year a screen that doesn’t emit artificial light. Instead, it filters the ambiant light coming from the front.
The screen has similar performance to a normal computer screen however it needs to be positioned in a well enlightned room. You simply have to plug the screen to an HDMI cable like an external monitor.
To propose a solution to people encountering the same issue I am now building new screens in order to sell them. I plan to first sell the screens as prototypes on eBay at a price of 200-300$ for the cheapest one (17.3′ size).
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After 2 years of continuous development without releasing any project, a new game is finally here.
During these 2 years I mostly worked on internal features which permit me to build games faster. As of now, the more I build games, the more I will be able to build the next ones faster. 2021 will certainly be a very fruitful a year.
The game currently released does not have a lot of content but I will add more of it progessively. It is a sort of prologue to the Madtoys Red West series, it’s called Madtoys Red West Revolver.
If you read my previous post, I was talking about the possibility of publishing Madcar on PS4 and XboxOne.
Yesterday I wanted to have an overview of what it could give, so I tested Madcar on my TV from my computer. The results are less good than what I expected. Everything is too big and not detailed enough. I thought this would only be the case for the menu but the maps are also concerned. The graphical improvments I was talking about were only post-processing effects.
Instead I just realized I could create “Madcar 2: Multiplayer” or “Madcar: Multiplayer 2” on mobile again. With a new menu, teams, more content, … This time I’ll release it on iOS for sure (I tried 2 times but always failed (never my fault, just no-luck problems)) because I pay 90$ every year for nothing lol.
I just received an email from Google indicating that Madcar: Multiplayer has been suspended due to a policy violation. This policy violation is the fact that we are granted 5 golds if we rate the game.
If I want to see Madcar Multiplayer on the Play Store again, I’ll have to create a new game with a new app name and a new package name, I think I won’t do it.
Since I have now enough “knowledge”, I am thinking on publishing the game on PS4 and Xbox for free with improved graphics, more content and adding more funny interactions between players.
I really hesitated a lot to update Madcar multiplayer. I started creating a big update but I stopped because I realized that it was too much work for small results. This game was created in such a way that modify it needs to recreate everything. Another problem is that I use a networking system that is very limited and not performant, which totaly curbs me to make of madcar what it should be. I think that create a new game, without restrictions and created in a way I can easily add content is the best solution.