Madcar Multiplayer 2.4 is now available

Important informations:

  • Exclusion of Android 4.4 to 5.0 inadvertently done. Android 4.4 to 5.0 are now no more compatible (not reversable, except if there are multiple requests)
  • Madcar Multiplayer has been submitted to Samsung Galaxy Store, the application is currently being reviewed

Changes:

  • Local teams available for all modes
  • Menu/UI more straight-forward
  • Physics improvement (subject to change without any update, a message will be displayed after each changement)
  • Bugs fixes
  • Other gameplay changes: Twitch week-end cup preparation, voting choices at the end of a party, …

Link: https://play.google.com/store/apps/details?id=com.alexandresalou.madcarmultiplayer

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A new Madtoys is available as Beta

Hi everyone,

After 2 years of continuous development without releasing any project, a new game is finally here.

During these 2 years I mostly worked on internal features which permit me to build games faster. As of now, the more I build games, the more I will be able to build the next ones faster. 2021 will certainly be a very fruitful a year.

The game currently released does not have a lot of content but I will add more of it progessively. It is a sort of prologue to the Madtoys Red West series, it’s called Madtoys Red West Revolver.

Link to beta: https://play.google.com/store/apps/details?id=com.alexandresalou.madtoys_redwestrevolver

The old Madcar: Multiplayer page is back!

Hi everyone,

I wanted to inform you that the good old page with the original package name com.alexandresalou.madcarmultiplayer is back!

Therefore, I recommand you to re-install the app from this page: https://play.google.com/store/apps/details?id=com.alexandresalou.madcarmultiplayer since the “republished” version won’t be updated anymore.

The future of Madcar: Multiplayer

Hello again!

If you read my previous post, I was talking about the possibility of publishing Madcar on PS4 and XboxOne.

Yesterday I wanted to have an overview of what it could give, so I tested Madcar on my TV from my computer. The results are less good than what I expected. Everything is too big and not detailed enough. I thought this would only be the case for the menu but the maps are also concerned. The graphical improvments I was talking about were only post-processing effects.

Bringing a Macar: Multiplayer-like game to consoles is a very good thing but I’ll have to create super great graphics, just like https://play.google.com/store/apps/details?id=net.froemling.bombsquad
have.

So I think I abort this possibility.

Instead I just realized I could create “Madcar 2: Multiplayer” or “Madcar: Multiplayer 2” on mobile again. With a new menu, teams, more content, … This time I’ll release it on iOS for sure (I tried 2 times but always failed (never my fault, just no-luck problems)) because I pay 90$ every year for nothing lol.

Madcar has been definitively removed from Google Play

Hello everyone,

I just received an email from Google indicating that Madcar: Multiplayer has been suspended due to a policy violation. This policy violation is the fact that we are granted 5 golds if we rate the game.

If I want to see Madcar Multiplayer on the Play Store again, I’ll have to create a new game with a new app name and a new package name, I think I won’t do it.

Since I have now enough “knowledge”, I am thinking on publishing the game on PS4 and Xbox for free with improved graphics, more content and adding more funny interactions between players.

What do you think?

Madcar multiplayer updates

Hi all,
I really hesitated a lot to update Madcar multiplayer. I started creating a big update but I stopped because I realized that it was too much work for small results. This game was created in such a way that modify it needs to recreate everything. Another problem is that I use a networking system that is very limited and not performant, which totaly curbs me to make of madcar what it should be. I think that create a new game, without restrictions and created in a way I can easily add content is the best solution.

Introducing the Community

Hi everyone,

I recently created a forum in order to improve the player/developer relationship. This website wasn’t really adapted for a massive communication (e.g. bugs reports, beta testing feedbacks, etc.).

Inside this forum, we’ll be able to participate to beta testing programs, submit ideas, report bugs and, in the future, participate directly in the game development.

Here is the link: http://alexandresalou.forumactif.com/