I recently created an account on Twitter. I’ll post some news, often less official than here, but not less interesting! Twitter account link
This update brings a new gaming mode and 3 new cars! I really reached limits. There were problems everywhere which were particulary hard to solve. More than being really hard to solve, one of the biggest barrier was the time. The more I advance in my studies, the less I have free time. Anyways, I’ll continue this awesome story but it’ll be slower!
I’m actually developing the v1.02. 3 new cars and a fire mode will be added.
edit [08/12]: It’s woorkiiing!!
After 3 days of hard working I finally solved a problem!
In contrary to Soccar, Madcar has scripts which are not needing to be changed when I try to add some content. This is meaning that I’ll be able to ameliorate Madcar easily, and so, meaning that I’ll be able to update it more frequently.
Since august I developped different multiplayer games. I stopped all of them for different reasons but now I have enough experience to make good multiplayer games. I think that the first multiplayer game I’ll release will be a multiplayer version of Madcar.
After 2-3 weeks of hard working, Madcar: 2 – 4 Players has been released! I hope you’ll like it!
Due to copyright reasons, I decided to change of name. My studio’s name is no more Forplayers, but of course, my development will still keep its stumps.
As I’m studying at an engineering school it’s hard to progress but I’ll release it as soon as possible.
edit [02/10/16]: You can subscribe to my YT channel in order to be aware of xxxxxxx’s release!
edit [17/10/16]: The project is actually paused
I decided to create this game while I was developing another game (that I abandoned). I had to create a drone and as I was bored after a long time a development on the same game, I just decided to create quickly a game in order to “breath” a bit.
Soccar: 2 – 4 players is the first game I made. I started this project without any knowledge in programation. I started the 27th february 2016 and I finally published it the 20th april 2016, while I was studying at school. This is the result of a real perseverance.