If you have vision problems after looking at a computer screen for a long time, this article might interest you.
During the last four years I had serious vision problems related to artificial light emission. It progressively gone worse until I was no more able to stare at a computer screen even for a few minutes.
To solve this situation, I created at the beginning of this year a screen that doesn’t emit artificial light. Instead, it filters the ambiant light coming from the front.
The screen has similar performance to a normal computer screen however it needs to be positioned in a well enlightned room. You simply have to plug the screen to an HDMI cable like an external monitor.
To propose a solution to people encountering the same issue I am now building new screens in order to sell them. I plan to first sell the screens as prototypes on eBay at a price of 200-300$ for the cheapest one (17.3′ size).
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After 2 years of continuous development without releasing any project, a new game is finally here.
During these 2 years I mostly worked on internal features which permit me to build games faster. As of now, the more I build games, the more I will be able to build the next ones faster. 2021 will certainly be a very fruitful a year.
The game currently released does not have a lot of content but I will add more of it progessively. It is a sort of prologue to the Madtoys Red West series, it’s called Madtoys Red West Revolver.
If you read my previous post, I was talking about the possibility of publishing Madcar on PS4 and XboxOne.
Yesterday I wanted to have an overview of what it could give, so I tested Madcar on my TV from my computer. The results are less good than what I expected. Everything is too big and not detailed enough. I thought this would only be the case for the menu but the maps are also concerned. The graphical improvments I was talking about were only post-processing effects.
Instead I just realized I could create “Madcar 2: Multiplayer” or “Madcar: Multiplayer 2” on mobile again. With a new menu, teams, more content, … This time I’ll release it on iOS for sure (I tried 2 times but always failed (never my fault, just no-luck problems)) because I pay 90$ every year for nothing lol.
I just received an email from Google indicating that Madcar: Multiplayer has been suspended due to a policy violation. This policy violation is the fact that we are granted 5 golds if we rate the game.
If I want to see Madcar Multiplayer on the Play Store again, I’ll have to create a new game with a new app name and a new package name, I think I won’t do it.
Since I have now enough “knowledge”, I am thinking on publishing the game on PS4 and Xbox for free with improved graphics, more content and adding more funny interactions between players.
I really hesitated a lot to update Madcar multiplayer. I started creating a big update but I stopped because I realized that it was too much work for small results. This game was created in such a way that modify it needs to recreate everything. Another problem is that I use a networking system that is very limited and not performant, which totaly curbs me to make of madcar what it should be. I think that create a new game, without restrictions and created in a way I can easily add content is the best solution.
The 2 android permissions concern the push notifications. “Read phone calls” permission is due to the notification sdk which is asking the phone id. It’s not concerning at all phone calls but phone calls management and phone id retrieving is under the same permission “READ_PHONE _STATE” ( -> “Read phone calls” on your phone).