- Android Identifier used to create an in-game account without providing a login id and a password
- Average in-game Frames per Second value at the launch of the game for anonymized performance indications
If you don’t feel confortable when looking at a computer screen for a long time, this article might interest you.
During the last four years I had serious vision problems related to artificial light emission.
To solve this situation, I built a screen that doesn’t emit artificial light. Instead, it filters the ambiant light coming from the front.
The screen has similar performance to a normal computer screen however it needs to be positioned in a well enlightned room. You simply have to plug the screen to an HDMI cable like an external monitor.
You can contact me if you are interested into buying one firstname.lastname@example.org
After 2 years of continuous development without releasing any project, a new game is finally here.
During these 2 years I mostly worked on internal features which permit me to build games faster. As of now, the more I build games, the more I will be able to build the next ones faster. 2021 will certainly be a very fruitful a year.
The game currently released does not have a lot of content but I will add more of it progessively. It is a sort of prologue to the Madtoys Red West series, it’s called Madtoys Red West Revolver.
I wanted to inform you that the good old page with the original package name com.alexandresalou.madcarmultiplayer is back!
Therefore, I recommand you to re-install the app from this page: https://play.google.com/store/apps/details?id=com.alexandresalou.madcarmultiplayer since the “republished” version won’t be updated anymore.
If you read my previous post, I was talking about the possibility of publishing Madcar on PS4 and XboxOne.
Yesterday I wanted to have an overview of what it could give, so I tested Madcar on my TV from my computer. The results are less good than what I expected. Everything is too big and not detailed enough. I thought this would only be the case for the menu but the maps are also concerned. The graphical improvments I was talking about were only post-processing effects.
Bringing a Macar: Multiplayer-like game to consoles is a very good thing but I’ll have to create super great graphics, just like https://play.google.com/store/apps/details?id=net.froemling.bombsquad
So I think I abort this possibility.
Instead I just realized I could create “Madcar 2: Multiplayer” or “Madcar: Multiplayer 2” on mobile again. With a new menu, teams, more content, … This time I’ll release it on iOS for sure (I tried 2 times but always failed (never my fault, just no-luck problems)) because I pay 90$ every year for nothing lol.
I just received an email from Google indicating that Madcar: Multiplayer has been suspended due to a policy violation. This policy violation is the fact that we are granted 5 golds if we rate the game.
If I want to see Madcar Multiplayer on the Play Store again, I’ll have to create a new game with a new app name and a new package name, I think I won’t do it.
Since I have now enough “knowledge”, I am thinking on publishing the game on PS4 and Xbox for free with improved graphics, more content and adding more funny interactions between players.
What do you think?
The Advertising Identifier’s reference in the app’s code is due to the Playfab Sdk which has ads analytics solutions. These solutions are not used for this app.
The Advertising Identifier’s reference in the application’s binary is related to the Playfab Sdk’s ads analytics solutions. These solutions are not used for this app.
You’ll notice that I’m totally at odds with what I said in the previous article